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1. New Dev Blog: CarbonIO and BlueNet: Next Level Network Technology - in EVE Information Portal [original thread]
Originally by: CCP Curt Originally by: Lykouleon CCP CURT, //------------------------------------------------------------------------------ int main( int argn, char *argv[] ) { char in[]="0101011101101001011011000110110000100000...
- by CCP Warlock - at 2011.06.20 18:30:00
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2. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Originally by: Raia Mortius ok some one explain this to me... why can i happily edit my character portrait for over an hour without issue and disconnect but as soon as i load into a station and try to pull up some market data i get the s...
- by CCP Warlock - at 2011.02.08 16:00:00
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3. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Originally by: Cutter Isaacson Hey Warlock, thanks for everything so far, it's refreshing to see such clear communication between CCP and the playerbase, especially on issues such as this. Now I have further questions for you The most i...
- by CCP Warlock - at 2010.12.15 16:34:00
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4. Regarding Recent Socket Errors - in EVE Information Portal [original thread]
Originally by: W Junior88 IT IS CCP PROBLEM. Because it didn't happen before incursion patch. Why do we have to change ISP just because a game's patch? It is totally ridiculous. It is more than a tad annoying on our side as well. There...
- by CCP Warlock - at 2010.12.08 22:24:00
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5. Troubles Logging In - in Issues, Workarounds & Localization [original thread]
Thanks - that gives us some things to dig into. Cisco is probably a red herring - everybody uses them - but the port information is very useful, we will check that out tomorrow. It's getting pretty late here - so I'm going to turn in. I will post...
- by CCP Warlock - at 2010.12.01 03:22:00
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6. Troubles Logging In - in Issues, Workarounds & Localization [original thread]
Edited by: CCP Warlock on 01/12/2010 01:53:25 Well. This definitely looks weird from our end. I've checked our logs, and some player logs/traces - it looks like the disconnect occurs immediately after the cryptographic handshake - but there is...
- by CCP Warlock - at 2010.12.01 01:52:00
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7. Troubles Logging In - in Issues, Workarounds & Localization [original thread]
So do I understand this correctly. You guys are almost all from the same university?
- by CCP Warlock - at 2010.12.01 01:20:00
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8. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Interesting. Nothing we're doing should in theory at any rate, crash a network. Could you raise a petition and send us a wireshark trace - what I would be particularly interested in seeing would be a trace while you're in a quiet system, with no ...
- by CCP Warlock - at 2010.10.31 18:15:00
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9. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Before I get into some more detail, let me just describe the process we have here. If you raise a petition the GM's will walk you down a troubleshooting list, and get you to make some local measurements with wireshark, ping plotter et. al. that ...
- by CCP Warlock - at 2010.10.28 17:41:00
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10. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Originally by: Bremen Nacht Originally by: CCP Warlock First on the TCP/UDP issue. However, as I said, my network troubleshooting spider sense is really not happy about this whole issue, and we are continuing to investigate this...
- by CCP Warlock - at 2010.10.28 17:00:00
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11. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
First on the TCP/UDP issue. We do discuss this from time to time, since essentially either protocol has a list of advantages/disadvantages which are typically orthogonal to each other. Using UDP might make some momentary glitches easier to disgui...
- by CCP Warlock - at 2010.10.25 21:22:00
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12. Investigating Socket Closed Errors - How You Can Help - in Issues, Workarounds & Localization [original thread]
Before I get into the nitty gritty on this, could I ask that if you are having persistent socket closed problems, please raise a petition. That will let the GM's help you with some of the more frequent causes, and also help you get us the informat...
- by CCP Warlock - at 2010.10.22 14:06:00
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13. New Dev Blog: Fixing Lag: Well, this one doesn't really... - in EVE Information Portal [original thread]
Originally by: Serena Greyskull Edited by: Serena Greyskull on 10/09/2010 17:11:04 So, do you still not know whats causing lag on small scale fights? We were in a fight the other day where there was no more than 150 combatants (yes i ...
- by CCP Warlock - at 2010.09.10 17:32:00
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14. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Edited by: CCP Warlock on 26/08/2010 00:47:26 Originally by: Rn Bonnet Edited by: Rn Bonnet on 26/08/2010 00:21:05 Edited by: Rn Bonnet on 26/08/2010 00:18:08 Just to be clear by the way I am not hounding you. I am just one of ...
- by CCP Warlock - at 2010.08.26 00:40:00
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15. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Originally by: Whatever Dood Originally by: CCP Warlock The Gupta/Scaglione (Gupta presented the original result, but Scaglione's proof is much more elegant), is very important in what it tells us about scaling limitations in thes...
- by CCP Warlock - at 2010.08.26 00:08:00
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16. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
I think this is one of these areas where everybody is correct, in the constraint space they're talking about. Liang's quite correct about the combinatorial problem, and Whatever Dood is correct that below a certain number of cores they don't apply...
- by CCP Warlock - at 2010.08.25 17:04:00
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17. New Dev Blog: ing Lag: Module Lag - Why Not All Bugfixes Are A Good - in EVE Information Portal [original thread]
Originally by: Darth Vapour Edited by: Darth Vapour on 23/08/2010 17:06:38 June 25th, 2010: Quote: EVE is now, from a technical standpoint, in a better state than it has ever been. And now this: Quote: The "rare" error...
- by CCP Warlock - at 2010.08.23 17:54:00
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18. New Dev Blog: Fostering meaningful human interaction, through testing - in EVE Information Portal [original thread]
Originally by: Camios Edited by: Camios on 20/08/2010 22:51:01 Originally by: Trebor Daehdoow The blunt fact of the matter is, no matter how smart the CCP designers are, the law of large numbers guarantees that some of the play...
- by CCP Warlock - at 2010.08.23 13:53:00
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19. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Originally by: Conan Piter ...continued/ Here is why I think it would be useful: Fleet jumps are synchronised so that all players effectively uncloak at about the same time because all players arriving in a grid in groups have overlap...
- by CCP Warlock - at 2010.08.23 13:37:00
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20. New Dev Blog: The Long Lag - in EVE Information Portal [original thread]
Originally by: Rn Bonnet These two statements seem at odds to me. A multi-core architecture would be excessively scalable. Using agent based architecture (eg. something like Hoare's CSP ) you could achieve a scalability which is unmatche...
- by CCP Warlock - at 2010.08.23 13:31:00
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